This version is first draft that supports only OpenGL ES1.1 PC Emulator.
but, The next version will support Windows Mobile.
cocos2d for windows is a framework for developing 2D games and graphical/interactive applications. It is based on the cocos2d for iphone : it uses the same concepts, but instead of using objective-c it uses C++.
The following is the main features.
Features:
* Scene management
* Transitions between scenes
* Sprites and Sprite Sheets
* Effects: Lens, Ripple, Waves, Liquid, Twirl, etc.
* Actions (behaviors):
+ Trasformation Actions: Move, Rotate, Scale, Jump, etc.
+ Composable actions: Sequence, Spawn, Repeat, Reverse
+ Ease Actions: Exp, Sin, Cubic, etc.
+ Misc actions: CallFunc, OrbitCamera - Basic menus and buttons
+ Trasformation Actions: Move, Rotate, Scale, Jump, etc.
+ Composable actions: Sequence, Spawn, Repeat, Reverse
+ Ease Actions: Exp, Sin, Cubic, etc.
+ Misc actions: CallFunc, OrbitCamera - Basic menus and buttons
* Integrated physics engine (only Box2d)
* Particle system
* Text rendering support (variable and fixed width fonts)
* Texture Atlas support
* Tile Map support (TMX maps):
+ Orthogonal maps
+ Isometric maps
+ Hexagonal maps
+ Orthogonal maps
+ Isometric maps
+ Hexagonal maps
* Parallax scrolling support
* Streak Motion support
* Render Texture support
* Portrait and Landscape mode
* Integrated Pause/Resume
* Fast Textures : 16-bit textures and 32-bit textures (not supports PVRTC textures yet)
* Unicode Text Label
* Language: C++
* OpenGL ES 1.1 based
* OS : Windows XP/Vista/7
* IDE : Visual Studio 2005/2008
* sound library
* Windows Mobile/CE
* PVRTC textures
* multi touch
* Accelerometer
* Chipmunk
NOTE
This version only works in OpenGL ES1.1 PC Emulator (provided by Khronos Group).
The next version will support the Windows Mobile/CE.
The following is screen shots.